2026: More Creators, More Audience

December 31, 2025

As 2025 wraps up, we wanted to take a breath and look at what happened this year, and what it sets up for 2026.


AI is rewriting the rules of creation, and it’s moving faster than anyone expected.


Stack Overflow’s 2025 survey says 84% of developers are using or planning to use AI tools, and 51% of professional developers use them daily. But this is bigger than just code. Adobe’s global Creators’ Toolkit Report, based on 16,000 creators, found 86% already use creative generative AI, with 76% saying it has accelerated their growth or audience.


The next wave is AI-native too, Stack Overflow shows 39.5% of people learning to code use AI tools daily, and GitHub reports 80% of new developers use Copilot in their first week.


More creators can ship now, faster, in smaller teams, often solo.


The trade-off is that discovery gets harder. When creation gets easier, the feed fills up. In a sea of AI-made tools and apps, quality and distribution become critical.


That’s the attention economy in plain terms: attention is scarce, and the platforms that win are the ones that turn it into loyalty, participation, and real outcomes.


Orange is built for that exact moment, a creator stack that stitches creation to identity, publishing, distribution, and monetisation.


What we proved in 2025


2025 was foundational.


We stress-tested Orange at scale before mainnet, with 40M+ on-chain actions, 22M+ plays, and 2,000+ registered creators pushing the network in the wild.


Orange Mainnet launched on October 31. By December 31, we’d already crossed 10.5M+ transactions, in just under nine weeks of mainnet activity.


More importantly, creators showed up to ship.


By year end, 700+ projects were live on VibeCodingList, spanning games, apps, and experiments that moved fast from prototype to something people could actually use.


Vibe Jam attracted thousands of AI-native creators, who shipped in public, pushed projects live, and proved what happens when the rails are ready.


And the winners did not just win a headline. Luminor’s creator pocketed over $50K in rewards, then kept building. At the same time, multiple creators started monetising through Orange Games, where hyper-casual tournaments and missions kept players looping back for “one more game” while creators earned along the way.


Under the hood, the stack filled in fast.


Orange ID became the default way users jump between experiences, and Go3 started maturing into a network-wide rewards layer for real engagement. The Token Launcher going live made it trivial for creators to spin up their own micro-economies, which is exactly how tokens like $YOU could form around story and culture and briefly hit $1M market cap.


Orange Worlds gave communities a place to gather, and Chainlink CCIP gave creator economies a path to move across chains.


By the end of 2025, Orange looks like The Creator Network we set out to build: a full stack where creators can ship fast, get discovered, and monetise.


That is the foundation we’re taking into 2026.


Why 2026 is going to be epic


2025 gave us momentum. In 2026 we scale.


We’re doubling down on the parts that decide who wins in the attention economy: payments, publishing, discovery, and incentives that give people a reason to come back. The goal is simple. Less friction for creators, clearer pathways to audience, and more value flowing to the people who show up early and participate.


It starts with new portals and publishing surfaces coming online, so great work has the best shot at being found. We’re also expanding incentives so users can earn based on their attention, with rewards tied to real engagement across the ecosystem. And we’re making it easier for creators to collect payments, with simple plug-and-play payments built into Orange ID.


Expect more Vibe Jams, designed to surface the best new work, reward the creators who ship, and give the community a front-row seat to the projects breaking out. These events are more than competitions, they’re discovery engines. They help new creators break through, and they give users a reason to keep checking what’s next.


Alongside that, we’ll run more Vibe Camps to share practical playbooks creators need: distribution, marketing, growth loops, community building, and how to design tokenised economies that feel natural inside a product. The goal is to turn more “cool prototypes” into repeatable, revenue-generating products.


As more projects build on Orange, the toolset expands with them. More templates, more integrations, more ways to ship quickly, and more utility flowing through the ecosystem.


Meanwhile, the network economics keep compounding. Mainnet burns continue every 3M transactions, and that has already meant 63M $JUC burned. And $ORNG continues as the default currency across the ecosystem, anchoring creator tokens and powering the loops that make Orange work.


See you in 2026


2025 was a turning point. AI made shipping easier, the attention economy got noisier, and Orange went live with the stack creators need.


If you were with us in 2025, thank you. You helped build the foundation.


If you’re just arriving, welcome. You’re just in time for what comes next.


Happy New Year. Let’s make 2026 impossible to ignore.

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